The little minigame you play to forge was great and I thought the recipe books and their ingredients were pretty well balanced such that you could generally get new stuff even if you didn’t farm. I think the key was allowing the team to switch in and out easily in combat while having just the right amount of overlap between several of the PC’s. You tend to either get highly specialized characters, like past DQ’s, or characters that are completely interchangeable, like many Final Fantasy’s. I’ve mentioned in other RPG posts, that’s very hard to do. And despite not having the job system the team felt as versatile as any DQ I’ve played while still giving everyone their own specialties and roles. Now if they went and combined the job system with the grid of DQ11, that’d be incredible. I think DQ11’s take on skills might rival the job system of DQ6 and DQ7 for me. Team building was about as fun as I can remember too. Several of the NPC’s were memorable too, such as the people of Cobblestone, the fighters of Octagonia, the people of Hotto, etc. The numerous awesome scenes where they came to each other’s aid attest to that. But the team did talk during the main plot and as early as Gondolia in Act 1 gave good vibes of a team of true comrades already. One nitpick I have in retrospect is they didn’t have Party Chat among various members as much as other DQ’s it was all one-on-one with the Luminary. And the beginning and ending of Act 3 were incredible.Īnd what about our lovable cast? As always, I enjoyed the Party Chat to give additional dialogue to the team. The plot twist at the end of Act 1 was great and then they built on it with another twist in Act 2. I greatly enjoyed many of the segments, like Gondolia and Phnom Nohn in Act 1, Sniflheim in Act 2, and the beginning of Act 3.Īnd I also loved the overall plot. They kept setting up episodes to be like past DQ’s or other RPG’s and then making it different. As I mentioned a few times, I kept letting the game throw me curveballs. But with Stronger Monsters and No EXP from Weaker Enemies on I’d say DQ11 is comparable to the NES version of Dragon Quest 3, which would put it near 49th place (71st percentile). From the taste I got in Act 3, I can believe that. That would be most people ranking it based on the base difficulty. It’s among Legend of Zelda: Minish Cap, Pokémon Moon, and Legend of Mana. That gives it 154th out of 165 7th percentile. DQ11 got a -11.23, compared to an average of 24.81 and a median of 16.27. Once again the lack of scores by difficulty mode makes its mark. I also thought it was a good place to link all the past DQ11 posts because oh man, did this become a saga. But the last post was already going long so I split those into its own post. I generally fit conclusions and final thoughts into the last post I make on a game. Post 5 – End of Act 2, Arboria to Fortress of Fear Post 4 – Start of Act 2, Character Chapters to Sniflheim Post 3 – End of Act 1, Lonalulu to Arboria Post 2 – Mid – Act 1, Gallopolis to Dundrasil Post 1 – Demo, Intro, Cobblestone to Hotto
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